First place winning entry 2011Leigh Alexander is news director of Gamasutra, author of the Sexy Videogameland weblog, and writes reviews, features and cultural commentary for a variety of outlets including Variety, Wired, Slate, The Escapist, Kotaku, and Paste Magazine.She has previously served as Kotaku's Associate News Editor and run Worlds in Motion, covering the business of online games, social networks and virtual worlds.On the surface, the game is an interactive quiz about dating violence but it becomes quickly apparent that there is something more at play here.
He also oversees the double Webby award-winning Gamasutra website, and the Black Hat information security conferences. E, an organization focusing on the impact of IPV (Intimate Partner Violence) on the practice of Law, and speaks about IPV, teen dating violence, and the use of video games for social change. Richeson is a Psychologist in El Paso, Texas, the head of the Advisory Board for Jennifer Ann's Group, and former president of the Texas Psychological Foundation.
He has previously worked as a lead game designer at Kuju Entertainment, Eidos Interactive and Atari. His speaking engagements include the National Youth at Risk Conference, the Global Humanitarian Summit, Games for Health, and Games for Health Europe conferences. Jane Mc Gonigal, Ph D is the New York Times bestselling author of Reality is Broken: Why Games Make Us Better and How They Can Change the World - and the inventor and co-founder of Super Better, a game that has helped more than 200,000 players tackle real-life health challenges such as depression, anxiety, chronic pain, and traumatic brain injury. She is an expert on teen dating violence, appears regularly on news and talk shows, and lectures nationwide on a variety of issues related to teenagers, young adults, and relationships. Ben Sawyer is the co-founder of Digitalmill, a games consulting firm based in Portland, Maine.
Erica Bowen is a Registered Forensic Psychologist with the Health Professions Council, a Chartered Psychologist with the British Psychological Society, and Reader in the Psychology of Intimate Partner Violence (IPV) at Coventry University. Bowen is also the director of the Violence and Interpersonal Aggression (VIA) research group and the academic lead on the EU Daphne funded project "Changing Attitudes to Violence in Adolescence" (CAVA) which has developed "Green Acres High School," a video game used as part of a classroom curriculum to prevent violence in teenage relationships.
Simon Carless is an EVP at UBM Tech, overseeing the Game Developers Conferences in San Francisco, Los Angeles, Germany, and China.
For assistance and advice about teen dating violence in the U. you can call our friends at the National Dating Abuse Helpline at 1-866-331-9474.
They can be reached 24/7 and have both English and Spanish speakers available.
But Crecente says they’re more immersive than the average page of text, and they make a point with younger viewers who are wary, or bored, with top-down messages. If they are sitting in a class in high school, they might feel uncomfortable raising their hand, and asking about the specific effect of an abusive relationship.
It carries more weight if they see the game through the eyes of the protagonist.
"I figured I better start something a little less tangible," he says.