= 0 Reference Count for Material __depthwrite01 (1) != 0 Reference Count for Material __depthwrite10 (1) !
= 0 Reference Count for Material __depthwrite11 (1) !
= 0 Reference Count for Material ___glintbuildmaterial (1) !
Given the amount of upvotes here, I think others have been able to get the same result, and that you might have overlooked [email protected], It seems to be inconsistent.
In your example, the comments are preserved, but in more complicated yaml files I've tested, it strips out some comments, especially if you edit data near those comments.
Hello, I have been hosting a 32 man tf2 server for quite some time now and since the Mv M update we decided to try something new.
Got the server running and everything, and people seem to be able to connect to it fine.
The problem appears to be that the TF2 server crashes and restarts because of an error.
" entered the game Create Player Bot: Unable to create bot TFBot - Create Fake Client() returned NULL.
Segmentation faults are a prime example: _restart Pre Minidump Callback: updating dump comment Looking up breakpad interfaces from steamclient Calling Breakpad Mini Dump System Init /srcds/css/css/srcds_run: line 374: 6909 Segmentation fault (core dumped) $HL_CMD cat: hlds.6901.pid: No such file or directory email to [email protected] Jun 01 CDT 2012: Server restart in 10 seconds_restart Reference Count for Material ___error (10) !
= 0 Reference Count for Material __depthwrite00 (1) !
I'm using the most recent version of the package with Python [email protected] The round tripping was originally there to update values in a configuration file, that should always work.